![]() ![]() The in-game TAA solution has a very blurry overall image across all resolutions except 4K, with very poor rendering of small object detail-tree leaves, for example. Also, unlike some of the other FSR 2.0 implementations, FSR 2.0 in Red Dead Redemption 2 can be enabled in both DirectX 12 and Vulkan modes.Ĭompared to native TAA, FSR 2.0 image quality is a very noticeable upgrade across all resolutions. ![]() The in-game TAA solution also uses a sharpening filter in the render path and we left it at zero value. Similar issues were seen in the early implementation of DLSS in God of War. Unfortunately, there is a catch with DLSS and FSR 2.0 sharpening sliders: even setting them to 0 in the menu will still apply some level of sharpening filter in the render path, so you can't completely disable sharpening when using either DLSS or FSR 2.0. The FSR 2.0 implementation also has a separate sharpening filter slider in the settings menu, and this time, we used zero for both sharpening filter values in our testing. That's a good thing because you can pair the chip with inexpensive memory and get nearly the absolute best performance available, but it also means that the memory overclocking capability is merely a bullet point on the spec sheet.ConclusionWith a new patch for Red Dead Redemption 2 on PC, the developers have added the long awaited DLSS sharpening filter slider in the settings menu. In addition to our own expansive testing and experiments, we've seen plenty of benchmarks from multiple sources that indicate that memory overclocking is a fruitless endeavor with the 5800X3D. ![]() However, overclocking the 5800X3D's memory yielded an average performance increase of only about 1%, which isn't too meaningful. Despite that limitation, we recorded a massive 28% gain over the 5800X at 1080p, which is impressive. The 5800X3D and the 5800X are built from the same basic design, but the X3D model has a 200 MHz lower boost and 400 MHz lower base clock than the 5800X. The 3D V-Cache doesn't improve performance in all games, so this will vary, but we recorded a 21% increase over the 5900X at 1080p in our test suite, which is incredibly impressive. As you'll see in the application testing below, the Core i7-12700K is a much better all-rounder if you're looking for performance in productivity work, too.ĪMD's marketing claim is that the Ryzen 7 5800X3D is, on average, 15% faster than the Ryzen 9 5900X. The Ryzen 7 5800X3D is 10% more expensive than the 12700K, but the more value-centric AM4 ecosystem gives AMD a leg up over Intel's chip, at least if you're specifically interested in gaming. The 5800X3D is 13% faster at 1080p than the stock Core i7-12700K but is only 3.6% faster than the overclocked 12700K config. However, despite its much tamer overall power requirements, the Ryzen 7 5800X3D is still ~3% faster than the overclocked 12900K in our cumulative measurement. Overclocking either of Intel's Core i9 models requires a beefy cooler and robust motherboard. That means the Ryzen 7 58000X3D is now both the fastest gaming chip in our test suite and a better value for gaming specifically than the Core i9 models. On average at 1080p, the 5800X3D is ~9% faster than the 12900K, which costs 30% more, and ~7% faster than the Core i9-12900KS, which costs a whopping 64% more. Those extra titles aren't factored into the cumulative measurements above, but they show the same general trends. Given that the 5800X3D's extra cache doesn't benefit all games and that our existing test suite also appears to heavily favor the improvements from 3D V-Cache, we also included a table with results from an additional five games below. The above charts comprise the geometric mean of our standard gaming test suite, but we include the individual results in the charts below. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |